The purpose of this study was to confirm and expand on previously published findings on gambling and music. Rather than using music as a background sound in earlier experiments, we integrated it into the gambling task such that it was experienced as part of the task rather than as a distraction. We used a number of bets placed rather than mean bet size as an outcome variable to see if music tempo could influence total time spent gambling, and thus total money spent. Finally, we examine whether music influences the overall valence of the gambling experience
The gambling task was SuperJack and the methodology employed was an 8-item scale created to measure the degree to which players found playing at NonStop online casinos enjoyable even while have active GamStop self-exclusion. Half of the players played with a slow-paced jazz music soundtrack, while the other half played with a fast-paced pop song. Both soundtracks used the computer's integrated sound card synthesizer to play instrumental MIDI tracks.

Bets Placed
The mean number of bets placed in the two musical soundtrack conditions were compared using an independent samples t-test. To study if the speed of music could affect the total time a participant spent on betting and gambling, and thereby derive total money spent, we observed the number of bets placed instead of the average bet size as an outcome variable. The finding was consistent with our theory.

Reaction time
The study used a univariate ANCOVA with Reaction Time as the dependent variable and Soundtrack (rapid or slow) as the fixed factor. The game appraisal had a substantial and positive relationship with RT, thus it was included as a covariate. Two of the subjects had a response bias in which they chose the same card on every trial, which is likely to have influenced their Reaction Time. As a result, the assumption that musical pace would affect Reaction Time was proven correct.

Game evaluation
An independent sample test was used to see if the pace of the music in the gambling task was linked to the respondents' opinion of the game. There was no variance in in-game appraisal between the high-tempo and low-tempo conditions, according to the analysis. This is not to say that there is not a link between the music used in a game and people’s perception of it; rather that belongs to the scope of behavioral studies rather than music theory.

Correlations
The three outcome variables have bivariate correlations (bets placed, Reaction Time and game evaluation, and SOGS-R score) of 0 correlation with the exception of game evaluation. It was significantly and positively correlated with RT. SOGS-R score of participants was calculated to detect the prevalence of any lingering or previous gambling problems.

Conclusion
Respondents who were exposed to low-tempo music while gambling gambled for longer periods of time and placed more bets than those who listened to high-tempo audio. As a result, our forecasts were confirmed. It's possible that the low-tempo music had a soothing impact on the individuals, and that this relaxed state made continuing gambling more likely, despite no effect on the self-reported game judgment. The hypothesis that high-tempo music would be linked to faster bet-placing reaction times was also confirmed. This backs up the prior research (Dixon et al. of 2007; Spenwyn et al. published in 2010), which all point to the fact that casino music and songs have an impact on certain aspects of gambling behavior. Finally, both low-tempo and high-tempo music have different effects on gambling behaviour, and both can lead to riskier gambling through different pathways.

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